AI Insights · Timothy · April 2025
Top Card Battler Apps on iOS in the Netherlands: Q1 2025
Explore the performance trends of the top card battler apps on iOS in the Netherlands during the first quarter of 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the card battler genre on iOS in the Netherlands showcased diverse performance trends across the top applications. Here's a look at how these games fared in terms of downloads, revenue, and active users.
Pokémon TCG Live experienced a varied pattern in weekly downloads, starting at 1.2K at the beginning of January and seeing fluctuations throughout the quarter, ending with 757 downloads in the last week of March. Active users ranged from 6.2K to 7.2K, showing some stability despite minor fluctuations.
MARVEL SNAP saw a notable peak in revenue in early March, reaching approximately $3.3K. Weekly downloads began at 329 and gradually declined to 94 by the end of the quarter. Active users remained relatively stable, peaking at 4.1K during late February.
Hearthstone demonstrated a significant revenue spike mid-March, reaching $6.7K. Downloads were modest, starting at 260 and maintaining a steady pace throughout the quarter. Active users showed a downward trend from 2.6K at the start to 1.9K towards the end.
Magic: The Gathering Arena had its highest revenue in mid-February, hitting $4.2K. Downloads remained consistent, with a slight peak at 158 in early February. Active user numbers fluctuated slightly, peaking at 711 in February.
Yu-Gi-Oh! Master Duel recorded a revenue peak of $2.8K in early February. Downloads were stable, ranging from 69 to 120 per week. Active users remained steady, peaking at 1.3K towards the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics are available for further exploration.